Below you will find pages that utilize the taxonomy term “Small Teams”
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The Power of Small Teams in Game Development
In the world of game development, the success of Sandfall Interactive’s debut title, Clair Obscur: Expedition 33, highlights a compelling trend: smaller teams can achieve remarkable results. Tom Guillermin, the studio’s lead programmer, emphasized that their current team size is optimal for creating a full-priced turn-based RPG, proving that quality often trumps quantity.
The studio’s approach to building a skilled team, focusing on fresh talent rather than seasoned veterans, has paid off.
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